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quaternion을 오일러로 변환

Maya API/Maya_API

by hwano 2014. 2. 18. 17:50

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http://cafe.naver.com/digitaldream/2355

 

 

 

 

 

import maya.OpenMaya as om
import maya.cmds as cmds
import math

object1 =cmds.ls( 'object1' )[0]
objR = cmds.getAttr( object1 + '.r' )[0]

eulerRot = om.MEulerRotation( math.radians( objR[0] ), math.radians( objR[1] ), math.radians( objR[2] ) )
quat = eulerRot.asQuaternion()

print quat.x, quat.y, quat.z, quat.w

 

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